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Resident evil 2 n64 rom audio bug
Resident evil 2 n64 rom audio bug






withLogic for the high-res preview assets That One Seong & TheIronUniverse for the Livearea assets frangarcj for several improvements and bugfixes TheFloW for his contributions to the DynaRec code All the original Daedalus X64 developers We also have a dedicated channel on Vita Nuova discord server to discuss anything related to the emulator: Credits Same link can be used to submit new suggestions or bugs from end users. We have a list of suggestions and bugfixes on which people can work available here. Contributions and suggestionsĬontributions to the code are highly welcome. You can contribute to the compatibility list by submitting an issue in the Github list. Select = Pause/Resume emulation Compatibility List Support for multiple controllers on PSTV Rumble Pak support (with support to controllers rumbling on PSTV) and Controller Pak support Audio support (synchronous and asynchronous) Native resolution (960x544) with MSAA 4x The emulator is being built up through combined work of me and MasterFeizz, thus implying that Daedalus X64 3DS will stay on par with the Vita build most likely and viceversa.

resident evil 2 n64 rom audio bug

From the original codebase of this emulator, we're building a new N64 Emulator whose target will be best compatibility possible without sacrificing speed. Daedalus X64 was an experimental N64 emulator for Linux/PSP whose target was speed over accuracy. DaedalusX64-vitaGL is a port of Daedalus X64 to PSVITA/PSTV.








Resident evil 2 n64 rom audio bug